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v3.0 is now out
March 04, 2020
by
swsnider
With this build, I’ve completely reworked the internals so that it is natively multiplayer. This specific release does not, itself, support multiple players, but if you were to run ‘–help’ on...
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First release build!
January 19, 2020
by
swsnider
Finally actually produced a release build. You can walk around and fight monsters (you'll mostly always win after three hits). I've implemented map generation, field-of-view, stupidly simple AI, and c...
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