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  • v3.0 is now out
    March 04, 2020 by swsnider
    With this build, I’ve completely reworked the internals so that it is natively multiplayer. This specific release does not, itself, support multiple players, but if you were to run ‘–help’ on... Continue reading
  • First release build!
    January 19, 2020 by swsnider
    Finally actually produced a release build. You can walk around and fight monsters (you'll mostly always win after three hits). I've implemented map generation, field-of-view, stupidly simple AI, and c... Continue reading
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